This delightful children's book is written completely in rhyme. It is as fun to read as it is to hear. Join Snitch on his adventure as he tries to find the five magic crystals that will power the carnival. Help him solve the clues to know where to go. Learn about the value of selflessness. Hardcover book can be personalized with your child's name. Make it a family treasure.
Snitch the Fraccoon
The history of Snitch the Fraccoon:
After the initial release of my card game, Bag-O-Loot, my wife had this crazy idea of writing a book about Snitch, the character on the back of the cards.
Snitch is a Fraccoon: half fox, half raccoon. In the game you need to be crafty like a fox and you steal cards like a raccoon so a 'fraccoon' seemed to be an appropriate character for the game. With the help of another friend, Larry Frates, my wift and I made a full size costume of Snitch the Fraccoon who would march in parades. Kids absolutely loved him, so writing a book about him seemed like the perfect thing to do.
Like most kids, I grew up with Dr. Seuss books and always loved the rhythm and rhyme in those books. As a musician, rhythm and rhyme was part of my song writing, so that is the approach I used to pen the book.
In the game, you are trying to collect sets of five matching cards, so the book was about Snitch trying to collect five magic crystals. The characters and friends that Snitch interacts with are just as loveable. From Tangerine Turtle, Melody the Mouse, Crimson the Crow, and of course the wonderful Mr. Wowee, everything in the book spells fun.
She liked it so much we played every day during my visit - which was great because that allowed me to refine the game play and the board. At that time we were using beads from her bead collection to represent the sleigh and tree lights. I printed up a crude version of the game and taped the paper to a piece of cardboard.
This version, however seemed a bit complex with the one-way streets. I wanted the game to be so simple it was basically intuitive.
I left her with a cardboard version of the game and went back home to make a "real" prototype and do some market research.
The game has been a huge hit with everyone that has played it. It is simple enough for a five year old to play yet intreguing enough to keep adults and teens interested. I knew I was on to something.
As I made more prototypes and gave them out for people to try I came up with one improvement that would be the signature of the game: the light-up Christmas Tree.